#include "SpriteFixer.h"


int main()
{
	SpriteFixer fixer;
	fixer.Init(80,87,2,2);
	fixer.AddTexture(0,0,"been hit e0000.bmp", 3,6,80,87);
	fixer.AddTexture(1,0,"been hit e0001.bmp", 3,6,80,87);
	fixer.AddTexture(0,1,"been hit e0002.bmp", 3,6,80,87);
	fixer.AddTexture(1,1,"been hit e0003.bmp", 3,6,80,87);
	fixer.SaveTexture("sample.png");
	return 0;
}